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Hi, just tested out stuff in training mode and the game feels good just that Satoshi needs a balance patch, his jumping heavy which goes downwards, has way too much hitstun to where you can constantly do jump forward heavy at midscreen even for an easy infinite. I think his light, medium, heavy, forward special (repeat from light) is a corner infinite but then again I can only do it for 5 reps at most.
-Custom Demon and some other characters have animation bugs where characters are locked into an animation, the most obvious is holding crouch while you do crouching medium, if forward or back is held after the move ends, you will stay stuck in the last frame of the move until you let go, sliding along the ground and able to do some moves without a hitbox appearing. A similar glitch occurs also when you use an air attack and then cancel into a special on the ground instantly, doing the move but still in the air move animation.
-Custom demon ice ball and launcher special create an easy infinite, lauch opponent, do ice ball to catch them in air, then repeat forever, this one is even easier than the Satoshi infinite
Really love what you're doing and will continue to report bugs and inifinites as I see them

Thank you very much for the valuable feedback! I've replied to you on Twitter (you're Kusoge Kris, right?)

Looks cool guys. Will try it once I switch to my PC.

Thanks a lot! Every bit of feedback is valuable, so feel free to offer criticism :)

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This game has alot going for it. The demo seems a bit rough round the edges but I can see a cool game in the making.

The animation was probably one of my favorite things, each character having alot of well... character.

Thanks a lot for covering the game! Seriously, this is the first video anyone has done on Beatdown Dungeon (well, besides myself). Great to see you enjoying the game. And you're right, there are definitely a few things that need improving. Didn't expect the dungeon backgrounds to be an issue though, I'll make sure to fix that. And yes, there will be more characters. Two more are almost done, but didn't make the cut for the demo.

You're very welcome, I hope you found the data useful.

To be specific with the background issue, what was distracting was when it kept moving even though the forground wasn't. It's something you get used to after awhile but its very jarring at first, so I'm guessing that's why you might not have thought of it.

When you make a game and test it alot you kinda build immunities to things.

Viewing most recent comments 54 to 56 of 56 · Previous page · First page